A citizen of Rosemère in Québec, Sébastien Pitt is a professional Canadian artist working in digital arts. His practice encompasses audiovisual installation, performance, augmented reality an crypto-art (NFT). He essentially creates his works from a calibrated performative system integrating high definition 3D elements reacting in real time to sound compositions created by modular synthesizers. His aesthetic research focuses on the collision between the intangible and the visible through the heap of generative textures and the unveiling of virtual objects, thus threading on the asperity between perception and affects.
His works were presented during the 5th edition of the « Nourritures terrestres » event presented at the Gilles-Vigneault Theater in collaboration with Musée d’art contemporain des Laurentides – MAC LAU (2022), at New City Gaz by OxSociety (2022) and by the Society for Arts and Technology [SAT] during the 7th edition of Symposium IX — Sound & Immersion (2021). He presented an audiovisual performance during the 3L Digital Culture Wikithon (2021). In addition, he has produced and produced exhibition and cultural mediation events at Place des Citoyens in Sainte-Adèle (2021) and at Maison Hamilton in Rosemère during the Journées de la Culture (2021). He recently participated in the Particules V event on November 29th as a visual artist in the event Particules V Edition 2022 on Twitter. Co-organized by Littérature québécoise mobile (LQM) and Bleu Diode with the collaboration of Productions Rhizome. The LQM Partnership is funded by the Social Sciences and Humanities Research Council of Canada.
On May 18 in Toronto, he will participate along with 10 Canadian artists in the “Translunar Formations” event, an exhibition of augmented reality works organized by PIX FILM Collective and Artificial Museum in Vienna.
Throughout his practice, Sébastien Pitt is engaged by affordance featured in digital devices and systems while ascertaining the interference potential brought forth by participants. With this artistic approach, he wants to facilitate the access of audiences to digital art by transposing his creations into different rendering domains. The constituent elements of his audiovisual performance iconography are fragmented and swapped into augmented reality experiences and cryptographic artworks while maintaining an aesthetic and conceptual consistency. By this substantializing attempt, he tries to provoke ambiguous recognition in the spectators, thus challenging the notion of digital tensegrity as an abstract environmental condition.
Along with solid experience as an entrepreneur in web agency, customer relations, production team management and teaching, Sébastien Pitt communicates and adapts easily with all the actors involved in a creative process. Creator of a standardized web content management system (SGC/CMS) for the blind, he has also collaborated on the interactive sound programming of art video installations, as well as renowned DJ DMX light systems. Working on several projects, he is able to get involved in all aspects of multimedia production; from concept to realization, from consultation to production, from support to training, from dissemination to mediation.
Vouched in his field of practice by the Canada Council for the Arts and the Conseil des arts et des lettres du Québec, his projects have been mainly proposed in consideration of the advancement of the professionalization of independent artistic practice and to facilitate the access of regional audiences to digital arts, specifically among citizens of the Laurentians.
Main fields of exploration and expertise:
• Software: TouchDesigner, ARKit, Reality Composer, MAX 8, Ableton Live, Max for Live, Push2, Arduino IDE, Xcode, Sublime Text, Substance, Blender
• Expertise: Ambisonics, psychoacoustics, multi-channel audio, computer graphics, home automation lighting, “IOT”, “machine learning”, modular synthesizers, augmented reality, audiovisual performance, interactive installation
• Protocols: GLSL, Python, OpenGL, UDP / OSC, RestFULL API, MIDI, Voltage control, DMX
Recents works
Nov 2022
Participation as a visual artist in the event Particules V Edition 2022 on Twitter. Co-organized by Littérature québécoise mobile (LQM) and Bleu Diode with the collaboration of Productions Rhizome. The LQM Partnership is funded by the Social Sciences and Humanities Research Council of Canada.
Oct 2022
Artistic performance with 5 audiovisual performance stations, augmented reality experiences and cryptographic art during the 5th edition of the “Nourritures terrestres” event which took place on October 14 at the Gilles-Vigneault Theater in collaboration with Contemporary art museum of the Laurentians – MAC LAU
Juin 2022
Cryptographic Art (NFT) exhibition by 0x Society at the New City Gas in Montréal.
October 2021
Exhibition and mediation in digital arts presented as part of a project with the Conseil des arts et des lettres du Québec, the MRC de Thérèse-De Blainville and Culture Laurentides at the Place des Citoyens de la Ville de Sainte-Adèle on the 15th and October 16, 2021.
September 2021
Exhibition and mediation in digital arts presented during the Journées de la culture as part of a project with the Conseil des arts et des lettres du Québec, the MRC de Thérèse-De Blainville and Culture Laurentides at the Maison Hamilton in the City of Rosemère September 24, 25 and 26, 2021.
September 2021
Audiovisual performance integrating 3D elements reacting in real time to sound arrangements composed with modular synthesizers. This performance was broadcast online during the Wikithon of 3L Culture numérique with Culture Laval, Culture Laurentides and Culture Lanaudière on September 9, 2021.
February 2021
Demonstration of an interactive installation entitled “Creuser l’Espace” presented during the 7th edition of the Symposium IX – Sound & Immersion of the Society of Technological Arts [SAT]
2020-11
Participation in the Quarantine Auction event
2020-10
Participation as a visual artist in the online event Particules – Unexpected Correspondences – 2020, as part of the days of culture.
Grants
2018
Research and Creation, Digital Arts, Canada Council for the Arts
2017
Professional Development for Artists, Digital Arts, Canada Council for the Arts
Master class in digital programming and production in Marseille, France